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Talk to Me
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Talk To Me - Packard Bell 1998.iso
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ANIM.IN_
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ANIM.IN
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Text File
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1996-04-01
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3KB
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72 lines
;***********************
; tables des animations
;
[ANIM_01]
;TRansformation de l'oreille en point d'interrogation
image = Attente
masque = M_Attente
loop = 1
;sequence = 1,1,1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,20,20,20,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1
sequence = 1,1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,30,30,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2
; top,left,bottom,right,AlignX,AlignY,Erase
sprite = 0 , 0 , 92 , 129 , 0 , 0 , 0
sprite = 0 , 130 , 92 , 259 , 0 , 0 , 0
sprite = 0 , 260 , 92 , 389 , 0 , 0 , 0
sprite = 0 , 390 , 92 , 519 , 0 , 0 , 0
sprite = 0 , 520 , 92 , 649 , 0 , 0 , 0
sprite = 0 , 650 , 92 , 779 , 0 , 0 , 0
sprite = 93 , 0 , 185 , 129 , 0 , 0 , 0
sprite = 93 , 130 , 185 , 259 , 0 , 0 , 0
sprite = 93 , 260 , 185 , 389 , 0 , 0 , 0
sprite = 93 , 390 , 185 , 519 , 0 , 0 , 0
sprite = 93 , 520 , 185 , 649 , 0 , 0 , 0
sprite = 93 , 650 , 185 , 779 , 0 , 0 , 0
sprite = 186 , 0 , 278 , 129 , 0 , 0 , 0
sprite = 186 , 130 , 278 , 259 , 0 , 0 , 0
sprite = 186 , 260 , 278 , 389 , 0 , 0 , 0
sprite = 186 , 390 , 278 , 519 , 0 , 0 , 0
sprite = 186 , 520 , 278 , 649 , 0 , 0 , 0
sprite = 186 , 650 , 278 , 779 , 0 , 0 , 0
sprite = 279 , 0 , 371 , 129 , 0 , 0 , 0
sprite = 279 , 130 , 371 , 259 , 0 , 0 , 0
sprite = 279 , 260 , 371 , 389 , 0 , 0 , 0
sprite = 279 , 390 , 371 , 519 , 0 , 0 , 0
sprite = 279 , 520 , 371 , 649 , 0 , 0 , 0
sprite = 279 , 650 , 371 , 779 , 0 , 0 , 0
sprite = 372 , 0 , 464 , 129 , 0 , 0 , 0
sprite = 372 , 130 , 464 , 259 , 0 , 0 , 0
sprite = 372 , 260 , 464 , 389 , 0 , 0 , 0
sprite = 372 , 390 , 464 , 519 , 0 , 0 , 0
sprite = 372 , 520 , 464 , 649 , 0 , 0 , 0
sprite = 372 , 650 , 464 , 779 , 0 , 0 , 0
[ANIM_06]
;Exercice type 2: les lettres de "Auralang" se dΘplacent
image = exo2
loop = 1
sequence = 1,1,1,1,1,1,1,1,1,1,1,1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,17,,18,17,18,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17
; top,left,bottom,right,AlignX,AlignY,Erase
sprite = 0, 1, 99, 209, 0, 0, 0
sprite = 0, 211, 99, 419, 0, 0, 0
sprite = 0, 421, 99, 629, 0, 0, 0
sprite = 100, 1, 199, 209, 0, 0, 0
sprite = 100, 211, 199, 419, 0, 0, 0
sprite = 100, 421, 199, 629, 0, 0, 0
sprite = 200, 1, 299, 209, 0, 0, 0
sprite = 200, 211, 299, 419, 0, 0, 0
sprite = 200, 421, 299, 629, 0, 0, 0
sprite = 300, 1, 399, 209, 0, 0, 0
sprite = 300, 211, 399, 419, 0, 0, 0
sprite = 300, 421, 399, 629, 0, 0, 0
sprite = 400, 1, 499, 209, 0, 0, 0
sprite = 400, 211, 499, 419, 0, 0, 0
sprite = 400, 421, 499, 629, 0, 0, 0
sprite = 500, 1, 599, 209, 0, 0, 0
sprite = 500, 211, 599, 419, 0, 0, 0
sprite = 500, 421, 599, 629, 0, 0, 0